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Housemarque Announces Resogun Exclusively for the PS4, is a Super Stardust Spiritual Successor

August 20, 2013 Written by Sebastian Moss

resogun

Sony has announced Resogun, exclusively for the PS4, from Super Stardust developer Housemarque.

Resogun is a spiritual successor to the SS series, but adds a “new twist” to the genre. Housemarque’s Mikael Haveri said on the PS Blog:

RESOGUN is an intense, fast-pace shooter that expands our love for the genre and represents a sort of culmination of all our expertise, both technical and gameplay-related. The cylindrical gameplay is closer to old school 2D shooters, and one interesting side effect of that is that the world has gravity now. You actually expect things to fall down, there are ground enemies… these elements completely change the playfield compared to the Stardust series.

That was the original idea, we stuck to that, and it proved to be the right thing to do.

If you were wondering if this is a traditional twin stick shooter… the answer is “no”. We did experiment with this but soon found that adding the horizontal-only constraint for the ship arsenal created a better gameplay experience.
It’s not all destroying everything that moves though. On top of shooting down the enemy forces players get to rescue small dudes trapped by the invading alien swarm: freeing them will release power ups and shields, and that adds a lot of strategy to the game. There will also be a bunch of different ships, co-op multiplayer, plus a ton of things that we can’t really talk about just yet.

Still, all details shall be revealed in good time. For the time being, we are very glad to be able to show off what’s been under wraps for the past few months.

Despite its core focus, RESOGUN is a fun, vivid and an accessible game all around – the perfect example of “easy to pick up but hard to master”. We are deeply convinced it will bring back memories of the good old arcade-destroying

Interested? Let us know in the comments below.

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