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DICE has had to “Compromise” Battlefield 4 on PS4/Xbox One in Some Places When Compared to PC

August 27, 2013 Written by Jason Dunning

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Similarly to Call of Duty: Ghosts and how it will look better in some aspects on PC, Patrick Bach, Executive Producer, has said to VideoGamer that DICE is “doing as much as it can” when it comes to the PS4 and Xbox One versions of Battlefield 4, “but we need to compromise in some places.”

Continuing to talk about the differences between them, Bach said, “From a CPU/GPU perspective,” the PS4 and Xbox One versions can’t match PC, and “you can just add more to a PC. There’s always more. The game supports to a big extent better hardware, but not completely, so it won’t be night and day.”

Although those next-gen console versions won’t the absolute best versions of the game come October/November, Bach did discuss how he sees Battlefield 4 on PS4 and Xbox One:

I think the cool thing that we are extremely excited about is that you will, for the first time, get a full Battlefield experience on a console. It’s the same core, it’s the same game, it’s the same feature set, there’s nothing left out, so to speak. But there’s also the 64 players, 60FPS experience that you haven’t really seen on a console previously which will move it up a big notch and eliminate some of the gap between PC and console.

Then it’s more of a question on graphical fidelity, graphical detail and stuff like that. But then on the other hand, [PS4 & Xbox One] have some cool features that [benefit] it being a console game. You know, how Battlelog is integrated into the game in a much better way, you have the second screen features, you have the whole friends network which is super nifty on the consoles, and stuff like that.

As for whether Battlefield might be annualized like Call of Duty, Patrick told VideoGamer, “We can’t build a game at DICE every year.”

Are you disappointed to hear that the “first true next-gen shooter” will be better on PC? Let us know in the comments below.