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The Order: 1886′s Third-Person Shooting Discussed; Everything “Happens in Little Bursts”

December 11, 2013 Written by Jason Dunning

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With Sony repeatedly putting The Order: 1886 in their press releases as a game launching in 2014, it sounds as though we’ll be playing Ready at Dawn’s PS4 exclusive by this time next year.

Speaking to Edge about their upcoming third-person shooter, Creative Director Ru Weerasuriya said that “rather than just making a third-person game, we took it upon ourselves to figure out why we like them. Not everybody likes third-person shooters for the same exact reason, so we tried to figure out what the core elements were [that] we wanted to keep, and also add that element of what we’ve done in the past – for example, melee.”

Weerasuriya then continued by discussing the shooter elements of The Order, and how everything will happen in little bursts:

Shooters have a tendency to be very light or canned on melee. We wanted to find new ways of introducing it that would keep you feeling you were in a shooter that’s evolved into something else, rather than been segmented. It started with us trying to figure out how we balance the two, shooter and melee, but then it evolved into us making this shooter with different melee systems.

Beyond that, we also tried to make the moment-to-moment gameplay different. We didn’t want it to be a grind for 40-45 minutes because you’re in shooting mode. Everything in the game happens in little bursts, and that really makes you not dwell too much on one thing that might otherwise bore you.

Although Ru didn’t address whether or not the game’s graphics had exceeded the trailer, he did confirm that “all the cinematics are real-time,” meaning “you’ll get back into the game and everything you saw in the cinematic will be there.”

As for the city in The Order, Weerasuriya was asked if you’d be able to explore it, with his answer seeming to confirm that this is going to be a single player only game:

That’s always the struggle. I love to explore the environment so long as it gives you something back. Yes, we’re trying to do some of that, but the reality is that it’s a single player game that takes you on a ride, and we don’t want to compromise that ride.

Did Ru’s comments make you even more excited for The Order: 1886? Let us know below.