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Hello Games Wants No Man’s Sky to Have “What I Would Call ‘Console Gameplay’”: Responsive, Immediate, 60fps

January 14, 2014 Written by Jason Dunning

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We’re probably still a ways away from seeing No Man’s Sky fully release, but that didn’t stop Sean Murray, Hello Games Founder, from stealing all the spotlight at VGX last month. Despite not announcing any systems for the title yet, Geoff Keighley said that “everyone is courting them.”

Although it may be far from any actual confirmation of a console release, Murray did take part in an interview with Edge, saying how Hello Games wants No Man’s Sky to include Joe Danger’s “feeling of responsiveness, of bounciness, of what I would call ‘console gameplay’. That’s how we want No Man’s Sky to feel: responsive, immediate, running at 60fps.”

With the way No Man’s Sky is based around exploration, concerns over everything being discovered by the time late adopters arrives were raised, to which Murray replied:

There are two things in that. The first thing is that you probably underestimate the size of the universe. If all of the people on Earth right now had very powerful spaceships and were to visit every corner of every planet in the universe, we would not do very well in our lifetime of mapping that out. The second thing is that the outer edges of the first galaxy will begin to be more explored, but as more and more players come into the game there are mechanisms we’re bringing in that will keep everything in flux, and that ties in with things you can do that are of significance.

Unlike Dark Souls, you won’t be able to leave false information for other players, but in terms of sharing in No Man’s Sky, Sean said, “You’re all in the same universe, and when you [discover something] you can upload what you found to what is effectively a star map and an encyclopaedia of knowledge. And people would then be able to find those things much more quickly and progress forward.”

On the subject of bad behavior from some of the players, Murray notes that they “want to create stories that feel real, and that have an element of human nature.” However, “I do think dickishness is a problem in DayZ and hurts the experience when it happens. We want cooperation to be rewarded – not by the systems we put in, but because that’s what feels right for the universe.”

If end up playing No Man’s Sky, what kind of a player do you think you’ll be? Let us know in the comments below.