Splinter Cell Franchise Doesn’t Have the “Luxury of Assassin’s Creed Where we Know our Formula; We’re Still Evolving”
With Splinter Cell: Blacklist performing much lower than Ubisoft had expected, Animation Director Kristjan Zadziuk talked to OXM, revealing how “we haven’t got the luxury of Assassin’s Creed where we know our formula; we’re still evolving.”
Pointing towards how no two Splinter Cell games are the same and “they’ve all evolved and adapted,” Zadziuk added, “That, to me, is what makes it really exciting. We’re getting closer to what that game is, and maybe it isn’t necessarily about Splinter Cell being a 15-16 million Call of Duty-type best-seller. Maybe it’s just about it being the best Splinter Cell that it can be.”
It’s difficult to tell which direction a possible Splinter Cell sequel make take at this point, but Zadziuk explained how taking ideas from other Ubisoft titles won’t necessarily be what they do:
Far Cry 3 is such an expansive game, so they’re trying to find you an organic way of giving you a map. That wouldn’t work for Splinter Cell – there’d be no point in Sam climbing to the top of a tower and pressing a button. But then again, we have our version of active sprint. It’s not a way of copying Assassin’s Creed, it’s our way of making Sam more fluid.
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