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FuturLab on Velocity 2X: Anything Less Than Native 60fps “Would be Suicide”; Not Possible on a Touch-Only Smart Phone

February 7, 2014 Written by Jason Dunning

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FuturLab’s Velocity 2X is coming to the PS4 and PS Vita later this year (complete with Cross Buy, Cross Saves, and a Platinum Trophy), and the developer released this new video of alpha footage to show off the game:

While FuturLab doesn’t have a launch window for Velocity 2X, they did say, “There’s still plenty left to do. The artists have only just begun dressing the levels with all the effects at their disposal, and the design team still has many levels to design. And of course the animation on Kai is getting another pass. Rest assured we’ll put every drop of energy we have into making this game a delight.”

FuturLab also explained why they want their new game to convince you to buy a PlayStation Vita:

We absolutely love the system. Pure and simple, it’s the best handheld ever, and that’s something I hear people saying more and more as time goes on – because it’s simply true. The amount of ENLIGHTENING FUN you get from the wealth of great games on PS Vita – indie and otherwise – makes it the most worthwhile gaming investment you can make.

We’re supporting PS Vita with Velocity 2X, and we suggest you do likewise!

For some more details about Velocity 2X, FuturLab MD James Marsden replied to some people on the US and EU PS Blog:

  • There’s no plans for a PS3 version of Velocity 2X right now, “but never say never.”
  • Velocity 2X doesn’t just retain the buttery smoothness, it’s significantly smoother. We’re using a totally new physics system so there’s no snagging on the terrain, the camera is smooth (jerky in VU), and we’ve improved the teleport cursor movement.”
  • Confirming that Velocity 2X is aiming for 60fps on PS Vita and PS4, with the PS4 version at 1080p, James added, “It would be suicide to release this game at anything less than 60fps natively on PS Vita and 60fps 1080p on PS4.”
  • After noting how 2X would cost more than Velocity Ultra (it’s $9.99 on PS3), James asked how much someone would like to pay for it. If you want to suggest pricing, the best way is to let FuturLab know on Twitter.
  • On the subject of co-op, Marsden revealed, “We did have plans for co-op, but it’s beyond the scope that we can afford. We want to polish this game beyond a fine shine, so co-op will need to wait until DLC or a subsequent game.”
  • According to Marsden, 2X “makes the PS Vita sing, and simply would not be possible on a touch-only smart phone.”
  • “Unfortunately a complex weapon upgrade system is very hard to design with this type of game, where your real enemy is the environment and how you get through it. But that doesn’t mean we can’t do a spin off RPG shooter one day.”
  • 2X will have at least 50 campaign levels, plus bonus missions.

What do you think of Velocity 2X? Let us know in the comments below.