Evolve Was Originally Planned for the PS3/Xbox 360; 60fps is “Really Hard to Hit”
Along with the new Evolve videos today, members of Turtle Rock Studios have had their chance to talk with the media about their new game, including Executive Producer Matt O’Driscoll.
He spoke with Develop, where it was revealed how Evolve – which has been in development for 3 years – was originally planned for the PS3 and Xbox 360, but as O’Driscoll says, “The new consoles were coming up fast, and to be honest, the new consoles gave us enough power to do what we really wanted to do and make that environment.”
Explaining just how much is going on in Evolve at any given moment, O’Driscoll added:
There’s a lot of assets in there to create that jungle. But we kind of needed them when you’ve got a 20-foot monster that needs to hide. We need that foliage, we need that cover, and new consoles afforded us to be able to do that.
And there’s a ton of AI in the world. You’ve got all this different wildlife which have different behaviors, attack patterns, movement, and all that stuff. The AI also has to be there in case someone drops in and drops out, so that can add more AI, and suddenly you’ve got a ton of it in there. Next-gen really let us do that as well.
In a separate interview with OXM, Turtle Rock’s Phil Robb couldn’t confirm 60fps for Evolve as it’s “really hard to hit,” but he did say, “We’re going to do our best but… I think we’re still very early in the process. Too early to start making those sorts of promises.”
You shouldn’t have to worry about major graphical differences between the PS4, Xbox One, and PC versions of Evolve though, with Robb saying, “For once we’re in a position where PC and consoles are going have parity on how good they look, so that’s pretty good. I don’t know if I can say if there’s anything specific about Xbox One versus PS4 that is really going to stand out – they’re both good consoles and we expect the game’s going to be awesome on both of them.”
Also, while Evolve is focused on 4 vs. 1 gameplay, don’t expect any split-screen. Robb explained, “Split-screen is hard because when you’re developing a game that is this rich and pushing so much visual candy as this, and then you’ve got to try and draw that twice.”
Is split-screen something you’d want to see in Evolve? Let us know in the comments below.