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Hideo Kojima Talks Scrapped Filters for Metal Gear Solid V, Metal Gear Solid 4

February 13, 2014 Written by Jason Dunning

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With Metal Gear Solid V: Ground Zeroes shown off to various members of the press at a recent event, Hideo Kojima has been quite active on Twitter recently. One of the topics he brought up was the movie Rush, which led him to talk about a scrapped filter for Metal Gear Solid V:

“RUSH” had very 70′s texture & tone of film. In fact we studied 80′s image & developed “80′s filter” for [Metal Gear Solid V] as [The Phantom Pain] is placed in 1984. But when we actually implemented full screen effect, it was too heavy that [it] slowed the system down so we had to take it out.

He elaborated even further about the “80′s filter” earlier today:

So called “80′s filter” that I gave up on MGSV, another name I call is “Apocalypse Now filter”. It was removed but [you] can still see the effect on the screen like burnt film when player gets damaged. This idea is from this 80′s concept.

Continuing from Metal Gear Solid V, Kojima also addressed a filter that wasn’t used for Metal Gear Solid 4:

Back in MGS4, we tried to implement full screen effect that is one of the glare which strengthen shadow as we called “Munich filter”. Processing worked fine but it [blackened] all the fancy details in elements and character models. Our designer indeed was very against this implementation because of that. So again I had to give up.

What do you think about the ’80s filter and how it’s used to communicate damage to the player?