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Watch Dogs’ E3 2012 Debut was “Forced” by Ubisoft

March 12, 2014 Written by Jason Dunning

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Watch Dogs Creative Director Jonathan Morin has been doing a good job answering fan questions about the game over on his Twitter account recently, but this interesting piece of Watch Dogs history comes from the April 2014 issue of EDGE magazine (via Videogamer).

In the interview, Morin reveals that Ubisoft CEO Yves Guillemot “forced” Ubisoft Montreal to show Watch Dogs at E3 2012, even though the development team thought it was a bit early to do so:

They forced us to go at E3 2012. We didn’t know what the hell those new consoles would be, so Watch Dogs really has worked on [seventh]-gen systems since the start. But we always pushed the ideas, the design, the core of Watch Dogs in such a way that we felt it would fit well with what we thought would be the future of games.

Yves was the one who wanted us to go at that E3, even though we felt it was a bit early, and in the end I think he was right.

Morin also addressed people’s concerns about the new Watch Dogs trailer that was revealed when they announced the game’s May 27th release date:

Guys… Trailer wasn’t a good GFX ref. E3 2012 was PC as we always said and E3 2013 is PS4 reference. Was always the case…

With Watch Dogs out in two months, and more trailers coming before then, you won’t have to wait long before being able to judge how the game looks in person.