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DriveClub Locked at 30fps Right Now, “There’s No Drops”

May 22, 2014 Written by Jason Dunning

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When Evolution Studios announced that DriveClub would run at a locked 30fps, they said it’s “absolutely the best thing” and has allowed them “to create some of the biggest tracks you will ever see in a racing game.”

As part of a recent interview with GamesBeat, Game Director Paul Rustchynsky answered whether they believed reaching their framerate target would be easy:

Thirty frames? We’re nailing it right now. We’re locked at 30. There’s no drops. That’s very important. We want to make sure that – 30 frames was a choice by us, to make sure we can push the visual fidelity of the game. But we also didn’t want to compromise the gameplay in any way, shape, or form. We tried to make sure that latency between your inputs and what happens on screen is as rapid as humanly possible. You always feel completely in control of the car.

Rustchynsky then explained what they’ll need to do in order to deliver a premium experience with DriveClub:

For a premium experience, it’s all about the visual detail, pushing the PlayStation 4 to its absolute limits. I truly believe that there’s no other racing game out there with cars of this level of detail. Not just in the showroom but actually in the race. We want to make sure that when you’re racing, that’s where you see the detail. And not just on the cars but on the tracks as well. We’ve got tracks spanning 10 kilometers. I don’t know all the stats, but we have massive vistas, as far as the eye can see.

Audio is such a big part of racing cars as well. We want to make sure that for each of the individual 50 cars, we truly captured the audio experience of what it’s like to be in that car. Same goes for the handling. We’ve been fortunate enough to go out and race a lot of these cars, on road and track.

Do you think the finished DriveClub product will consistently stay at 30fps? Let us know in the comments below.