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Evolution Doesn’t Want You to Use DriveClub’s Microtransactions

May 22, 2014 Written by Jason Dunning

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With the microtransactions included in DriveClub, they will give you the opportunity to unlock cars early, but you won’t be able to buy FAME and artificially increase your level. As Game Director Paul Rustchynsky revealed to Eurogamer, each car unlock will cost a “few pence,” meaning that you may pay $1 or less, though the official pricing model has yet to be announced.

While some people may be upset about the inclusion of microtransactions in DriveClub, Rustchynsky called them a “non-issue” and “there were no complaints” when the same model was used with MotorStorm RC (single cars range from $0.25 – $0.99). He added:

The important thing about micro-transactions is, if they ever influence the game design or the progression then yes, there can be a negative influence. But that’s absolutely not what we’ve done with DriveClub. Progression is quick. You unlock cars rapidly. If you’re part of a club you get access to those things super quick.

In an interesting turn of events, Rustchynsky says that he doesn’t even want people to use the microtransactions and would prefer people progress naturally:

We don’t want them to use them really. We want them to play the tour and naturally progress through the cars. We’ve got everything from hot hatches to hyper cars, and we don’t really want people jumping into hyper cars immediately because they might not be tooled up. They might not have the skills they need. By all means, you can do that, but we’d prefer players to play with the cars we intended to be first.

The proof will be when people play DriveClub. They’ll see it’s a non-issue when they get their hands-on and start to play the game. It’s not intrusive. It’s almost invisible. It’s something we actually kind of hide a little bit.

If it costs less than $1 to unlock some of the better cars, will you spend the money? Let us know in the comments below.