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Dark Souls 2 PS3 Patch 1.06 Adjusts Weapon Damage & More

May 30, 2014 Written by Jason Dunning

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Appearing to be scheduled for release on Monday, June 2nd in the afternoon, patch 1.06 for Dark Souls 2 is set to adjust the damage for various weapons, while also fixing an issue with the poison damage for the weapon Bad Staff.

Here’s all the notes for patch 1.06:

  • Fixed so that the poison damage of the weapon “Bad Staff” occurs only during the close distance attack.The poison damage doesn’t occur when the spell is used.
  • The motion, damage amount, and balance during reinforcement of the weapon“Avelyn”are adjusted.
  • The motion, damage amount and balance of the weapon “Syan’s Halberd”are adjusted.
  • The damage amount, damage amount to the stamina, and balance during reinforcement of the weapon “Santier’s Spear” are adjusted.
  • The motion of the weapon “Pursuer’s Greatsword” is adjusted.
  • The parameters of the armor “Cale’s Leather Armor” and “Cale’s Shoes” are adjusted.
  • The hexes correction value of the ring “Abyss Seal” is adjusted.
  • The damage amount balance of the spell “Great Resonant Soul” is adjusted.
  • The damage amount balance of the spell “Wrath of the Gods” is adjusted.
  • The damage increasing amount of the spell “Resonant Weapon” is adjusted.
  • The damage increasing amount of the spell “Flame Weapon” is adjusted.
  • The motion of the Thrusting Sword category weapons is adjusted.
  • The Dual Wield attacking motion of the Greataxe category weapons is adjusted.
  • The Parry motion of Curved Sword category weapon is adjusted.
  • The balance of the weapon enchant by spell is adjusted.
  • The affection degree to the spell effective time is adjusted to fluctuate depending on the status value.

Are you still playing Dark Souls 2? Let everyone know in the comments below.

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