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Bungie Details Destiny “Activities,” Admits It Hasn’t Done the Best Job Explaining the Game

June 9, 2014 Written by Alex Co

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Over the weekend, we posted a leaked video showing off Destiny’s alpha that’s currently on-going right now. If you weren’t excited or was a bit confused by what you’ve seen, hopefully Bungie can shed a little light on the matter.

Posting on the NeoGAF Destiny leaked alpha footage thread, Bungie’s Luke Smith, who’s one of the lead designers of the shooter, admits that they haven’t ” done the best job ever of explaining the game or its structure. ” Thankfully, Luke amends this a bit by explaining what activities players can do in Destiny.

Destiny is structured into Activities. 

We’ve attempted to build a suite of activities that can suit a variety of moods (I want something challenging! I want to chill out with my friends! I want to see where the story goes next! I want to shoot other players!, I want the game to be a cruel dominatrix! et cetera)

These activities come in a bunch of flavors:

  • Story missions - soloable activities (you can still play them in groups of up to 3!), often with ties to the main story arc of Destiny (the campaign). These activities appear at various Levels (numerical, relative to the player) and choosing a higher level (relative to you) means you’re opting in for some additional challenge.

  • Strikes - 3 player activities, with bosses and loot at the end. Their goal is a highly replayable activity that will – at higher levels – lead you into the loot game.

  • Explore - cruise around the surface of a planet in Fireteams of up to 3, taking odd jobs and tasks for the City. You can find minerals and resources out in the world that you’ll have some use for as you find weapons in Destiny that you want to stick with. This is a lower intensity activity

  • Raids - 6 player, cooperative required, communication required gameplay. High challenge. We haven’t talked much about this yet and I’m not going start that conversation here on NeoGAF

  • Multiplayer This is for the “shoot other players” mood.

He then goes on about how the world in Destiny is built, “We’ve structured Destiny’s world to have places where you will probably intersect with other players, and places where you won’t. We’re not going to have players drop into the climax of a mission, but the common landing zones for a given planet? That seems like a great place to see other players running amok in the world.”

Finally, Smith states that regardless of what activity players are doing, they’ll see other players doing their own activities. Say, someone is doing a Strike mission, it won’t be out of the ordinary to see someone else collecting Relic Iron on Mars. Even if you’re both doing different quests, you can drop it to take part in Public Events for a chance to score powerful gear and materials for you weapons and armor.

Hopefully, this helps you understand Destiny more. Will it play as Bungie intended? We’ll know for sure once the beta is made available next month.

[Source: NeoGAF]