PSLS.net Home

Bungie Doing “Proprietary Things” on the Back-End to Make Sure Destiny Network is Solid at Launch

June 24, 2014 Written by Jason Dunning

 Destiny 1

With multiple big-name titles suffering through online multiplayer issues at launch recently, people have been understandably worried about how well Destiny might perform, especially given how Activision expects it to be such a huge release come September.

Discussing Destiny with GamesIndustry, Bungie COO Pete Parsons addressed these concerns, revealing that “for many months now, we’ve actively had a build up, we pinged our data centre for the first time more than a year ago.” After adding how “we have been actively preparing,” Parsons said:

It’s always scary and exciting and to put your work out in front of people who are judging it but it’s also, it’s scary to put it out there because you’re testing whether it’s going to work or not.

We take it super seriously and we’ve been planning for a long time, we’ve been investing into it to make sure that we have the best experience possible and I think we have to ultimately see what happens but we have every expectation of from moment one, having a great experience, and when things happen, whether it’s with us or the internet, we have things in place. There’s elegance in what we do so we have plenty of safeguards for this.

Elsewhere, Senior Environment Artist Jason Sussman discussed with GameZone the precautions they’re taking to ensure Destiny’s servers are ready to go on day one:

Absolutely, that’s also a part of the alpha. We have a redundant system, and we’re doing some proprietary things on the backend to make sure out network is as solid as possible. So the alpha’s that phase, launching on the PS4 and we monitor that, see how it goes. Now the beta, which we’re treating as a fully fledged launch, and that’s going to be the real deal. All of our systems are in place, and we’re feeling pretty confident.

The Destiny beta kicks off on July 17.