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PayDay 2 PS3 Patch 1.04 Adds DLC Support, Infamy System, More

June 25, 2014 Written by Jason Dunning

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Prepping it for the new DLC that launched this week, Overkill has announced that patch 1.04 (1.03 in Europe and for retail copies in North America) for PayDay 2 has gone live on PlayStation 3, taking up 5.3GB.

Along with support for those new pieces of DLC (Gage Pack 1 – $3.99, Gage Pack 2 – $3.99, The Armored Transport – $4.99), you can check out the full changelog over here, or read the highlights below:

Three Biggest Changes

  • The Infamous system – With the new Infamy system the player can continue to advance beyond reputation level 100. Becoming infamous will reset the player to reputation level 0 but unlocks the new Infamy tree where the player can invest Infamy points and unlock more stat bonuses as well as new content such as masks, materials and patterns.
  • The Cloaker Enemy – The return of the special law enforcer from PayDay: The Heist.
  • The selective fire mode system – All payers are now able to toggle Single- and Auto-fire with their weapons.

Weapons

  • Added selective fire mode which means that players, by pressing the “Right Arrow Key” using any weapon that can fire full-auto now also can switch to semi-automatic (except the Swedish K Submachine Gun)
  • Added Rate of Fire as a new weapon stat
  • Added Total Ammo as a new weapon stat

Gameplay

  • Hosting Ability: Invite friends to play in the new DLC heists even if they don’t own the DLC themselves.
  • Added a feature so that assets can be bought by anyone in the loud-out menu, not just the host
  • Added a feature where system messages will explain what other players are doing in the chat (who bought the asset, who is joining the game, who left game)
  • Added a new blood effect when the player is hit by an enemy melee attack
  • Added a new hit effect when the player is hit by an enemy melee attack

Skills

  • Balanced the Sharpshooter Basic skill from 50% down to 20% for single shot, skill was incorrectly giving players 80% instead of 50% before. The reason for the skill reduction is that we introduced single shot fire which made it unbalanced with the previous settings

Menu

  • Crime.net database has been added to Crime.net. Clicking on this icon will open up another menu where the player can choose to read about the characters. Each character has a briefing and a video
  • The load-out menu has been re-customized
  • Added the new Light Machine Gun tab in the primary weapons inventory menu
  • Added the new Melee tab in the inventory menu
  • Increased the total amount of mask and weapon slots from 18 to 72
  • Added the Contents Update page where players can view the most recent DLCs

Law Enforcers and Others

  • The Cloaker enemy was added to the game on every heist and in every difficulty except for normal
  • Law enforcers can now use melee weapons. Being hit by a law enforcer no longer makes the player crouch, instead the player’s sprint will be interrupted
  • Fixed an issue with law enforcers and other AI characters where they would run into stuff when performing the ‘starting’ animations
  • Enemies can now sprint short distances
  • If you convert a highlighted law enforcer the red outline will be replaced by the blue outline as originally intended
  • Fixed an issue where Shields would spawn in oversized groups
  • When joining a game, converted law enforcers now show their outline properly
  • Fixed an AI related issue when the player would board up windows
  • Made a fix for law enforcers and others that would sometime prematurely reset their actions and skip their animations
  • Made a fix for law enforcers and others that would turn in the wrong direction
  • When joining a game, converted law enforcers now show their outline properly

Localization

  • Made a big update to all languages

If you happened to miss the announcement, PayDay 2 will be coming to the PS4 and Xbox One.

[Source: Overkill]