DriveClub Dev on 30fps: We’ve Made the Right Choices to Make the Best Driving Game We Could Have Made
It’s no secret by now that DriveClub will be running at “only” 30fps (frames-per-second) when it races out for the PlayStation 4 this October 7. But is the trade-off worth sacrificing the frame-rate for the game’s fidelity?
Speaking to EDGE, Evolution Studios Design Director Paul Rustchynsk says, he “absolutely” thinks this is a fair trade-off, and how he suspects some people might have think that with the studio choosing the 30fps route, that it has compromised DriveClub’s gameplay.
I absolutely think so…I suspect a lot of people think we may have compromised the gameplay experience by choosing 30fps, but we’ve spent a huge amount of time minimising the latency between the pad and what happens inside the game so you never feel disconnected, and you never feel like you’re getting a sub-par experience.
Rustchynsk adds, that even if the PS4 is a powerful machine, “you can only do so much on any platform,” and adds that there’s “always a trade-off.”
It’s a balance, because you can only do so much on any platform – PS4 has been fantastic to work with and we’ve done a good job of pushing it. It’s always a tradeoff, ultimately, and I think we’ve made the right choices to make the best driving game we could have made.
Do you agree with Rustchynsk or should the studio find a way to optimize the game so there’s no compromise?