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Elite: Dangerous Developer “Would be Stupid NOT to Support Other Platforms, Including Console”

July 14, 2014 Written by Jason Dunning

Elite: Dangerous, a game featuring the “largest, richest gaming sandbox ever created,” has already had a PC and Mac release confirmed by developer Frontier Developments.

Speaking with Eurogamer at Develop last week, Frontier Founder David Braben explained how they’d be stupid not to think about bringing their game to the PlayStation 4 or Xbox One:

I’ve just got to watch out. I don’t want to do something that constitutes an announcement, but we would be stupid not to support other platforms, including console.

With Elite: Dangerous running on the same engine Frontier used for Zoo Tycoon on Xbox One, Braben added:

We’ve done lots and lots of games over time.We’ve done first-party Sony games. We’ve done first-party Microsoft games. On console. So yes, we’d be stupid not to think about it.

But the point is, we’re very focused on delivering a great PC game. We will then do the game on Mac and during that time we will be looking at other platforms as well.

We’re a public company and announcements have to be properly made. But it’s obviously something we’re bearing in mind.

After pointing out how the game on PC has some “wonderful effects internally that look truly beautiful,” but may result in a slower framerate, Braben said, “One of the beauties with console is we can then hand tune it to be just right. This is why we put all these options in.”

Elite: Dangerous also supports Oculus Rift, and Braben pointed out in the interview that the PS4 has Project Morpheus, so it’s possible the game might support Sony’s VR device if it ever comes to consoles.