Bungie: After 20 Hours in Destiny, Players Will Find That It’s Evolved to a Whole Different Kind of Game

September 15, 2014 Written by Jason Dunning

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Prior to launch, members of Bungie talked about how “Destiny really begins at level 20,” with a whole bunch of new content opening up after the end game.

Speaking with Xbox Wire post-launch, Executive Producer Patrick O’Kelley discussed how players will find that Destiny “unfolds and transforms over time,” with the first hour feeling like a familiar shooter, then as they begin to explore the world, they will “undertake cooperative and competitive activities without really worrying about it.”

It’s this continuous evolution that O’Kelley says Destiny will feel like a different game after 20 hours of in-game playtime:

Twenty hours in, I think that players will find that they’ve evolved to playing a whole different kind of game than the shooter that started them off. They’ll find that they’re immersed in a different world, and are deep into the history of their characters. They’ll have built a community of other players. And, without realizing it, they’ll have learned some sophisticated mechanics that enable them to gear up and dive into a six-player cooperative raid, in pursuit of high-level exotic weapons and armor.

For the near future of Destiny, the Vault of Glass event starts tomorrow, September 16.

[Source: Xbox Wire via GameSpot]