Borderlands’ Franchise Director Talks About the Game’s Origins

September 26, 2014 Written by Mark Labbe

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Borderlands‘ Franchise Director Matt Armstrong talks about how the shooting and looting game came to be in an interview with IGN.

Although Amstrong calls himself a “crazy cat lady,” he also refers to himself in the interview as “the guy who actually started Borderlands, the first person to work on the thing.” He then goes on to talk about the two games that actually inspired the whole Borderlands concept – Halo and Diablo.

So it was sort of a vague notion. I’m talking about systems and tech and the underlying things and interesting ways for our technology to evolve, and Marc Tardif — producer at the time — says, “You know what I’ve always wanted to see? I’ve also wanted to see if someone could take Halo and combine it with Diablo.”

If you think about it, Borderlands is pretty much an exact combination of those two games – the FPS and futuristic parts come from Halo, while all the looting and randomly created weapons come from Diablo.

What do you think about how Borderlands came to be? Let us know in the comments.

[Source: IGN]