Assassin’s Creed Unity Specs Weren’t Lowered for Any One System, Says Ubisoft

October 7, 2014 Written by Jason Dunning

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Yesterday, Senior Producer Vincent Pontbriand revealed that Assassin’s Creed Unity on both the PlayStation 4 and Xbox One would run at 900p/30fps to “avoid all the debates and stuff.”

Following this news, Ubisoft sent out a statement to clarify Pontbriand’s comment, saying that they didn’t lower the specs of Unity on either console for parity, and neither version had its ambition reduced, with the game built from the ground up on new-gen systems.

Here’s Ubisoft’s full message:

We understand how Senior Producer Vincent Pontbriand’s quotes have been misinterpreted. To set the record straight, we did not lower the specs for Assassin’s Creed Unity to account for any one system over the other.

Assassin’s Creed Unity has been engineered from the ground up for next-generation consoles. Over the past 4 years, we have created Assassin’s Creed Unity to attain the tremendous level of quality we have now achieved on Xbox One, PlayStation 4 and PC. It’s a process of building up toward our goals, not scaling down, and we’re proud to say that we have reached those goals on all SKUs.

At no point did we decide to reduce the ambitions of any SKU. All benefited from the full dedication of all of our available optimization resources to help them reach the level of quality we have today with the core Assassin’s Creed Unity experience.

What do you think of Ubisoft’s response?

[Source: Polygon]