Dragon Age Inquisition Dev on 30fps vs 60fps: “Something Has to be Given up to Achieve 60”

October 16, 2014 Written by Jason Dunning

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So far when it comes to the specs of Dragon Age: Inquisition, we know the game will run at 1080p on PlayStation 4 and 900p on Xbox One. As for framerate, BioWare and EA have yet to make any confirmations, despite the game launching in just over a month on November 18.

In a recent interview with Venture Beat, Producer Aaryn Flynn was asked about the framerate of Inquisition, revealing that the game is in certification right now and nothing’s final yet:

We’re in cert right now, so we’ll have to just see right now as far as what we come out as with the final fixes and changes. I wouldn’t want to say anything yet. Again, what I can say is that framerate is as much or more a part of the experience as resolution. We have to get a solid framerate in there for fans to be happy.

Offering up his opinion on 30fps vs 60fps, Flynn said, “For me, to move to 60 fps, very crudely, you’re halving the amount of time you have to render anything. Something has to be given up to achieve 60. For the right game that may be the thing you have to do.”

After pointing towards how you want competitive PvP shooters to have that smoothness in the framerate, and lower-quality textures and simpler animations can be lived with, he added, “But you might find that in a different kind of game, you want something more lush, something richer in texture detail and character detail. Maybe you need to drop down to 30 to deliver that.”

“Again, as long as you’re getting a steady framerate,” Flynn continued, “As long as you’re getting something that is smooth and unhindered, it falls to the kind of game and the experience you’re trying to give to players.”

Switching from framerate talk to Dragon Age: Inquisition running on the PS4 and Xbox One, Flynn admits it runs “really amazingly” on the new consoles:

It’s remarkable, just how much we can push them and how much they do with everything from the density of the vegetation in the world to the subtle movements in things to draw distances. It’s a mix of both technical improvements and then translating those technical improvements into valuable artistic improvements. The number of characters on the screen — all of that kind of stuff.

Despite how much they’ve pushed the new consoles, “We’re not even close to the maximized potential of either system yet.”

Dragon Age: Inquisition will be released on November 18 in North America and November 21 in Europe for the PlayStation 4, PlayStation 3, Xbox One, Xbox 360, and PC.

[Source: Venture Beat]