LittleBigPlanet 3 Development Began Three Years Ago

October 23, 2014 Written by Jason Dunning

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While Sumo Digital took over development of LittleBigPlanet 3 from Media Molecule, the previous LBP developer offered up their help in the game’s early stages, with Design Director Damian Hosen telling MCV that they were in “regular contact.”

Thanks to this “valuable” dialogue between the two studios, Hosen says Sumo learned about how Media Molecule set very clear targets and goals when it came to the previous LittleBigPlanet games:

So when we went to talk to Mark Healey [Media Molecule Creative Director] and Kareem Ettouney [Media Molecule Art Director] it was really cool to get a sense of what they were thinking, how the game came out like it did, what was their vision for it, what limitations did they put on themselves.

Kareem said to me that the Story Mode that you release is an example of what you make in Create mode. That made everything make sense. It all just clipped into place. I can completely understand why the game was like it was. Those personal insights we got from them early on were invaluable in shaping how we made the rest of the game.

Suggesting development on LittleBigPlanet 3 began not long after LittleBigPlanet 2’s early 2011 launch, Hosen added, “We’ve been working on the game for three years now, we’ve spent a lot of time to add in a lot of stuff. We’re making really a fun charming platform game that anyone can enjoy.”

LittleBigPlanet 3 launches on November 18 in North America and November 26 in Europe for the PlayStation 4 and PlayStation 3. To see how the beta builds of each title compare, check out this unofficial video:

[Source: MCV Issue 810 via Videogamer]