Take-Two CEO: Gaming Not Ready for Virtual Reality
While virtual reality tech has seen improvements drastically with the likes of the Oculus Rift and Sony’s own Project Morpheus, it seems not everyone is on the VR bandwagon.
You can count Take-Two Interactive CEO Strauss Zelnick as part of the group of skeptics. Appearing on Bloomberg TV, Zelnick had the following to say:
Not yet. Part of it is we need to see how the headsets roll out and how we can best deliver an experience… We are concerned that you’ll play our games for a long period of time — we don’t want people getting nauseated. And also, having had the experience, I’m not sure how long you want an immersive headset on your head. We’ll find out. I will say this. If that’s what consumers want, we’ll be first in line to give it to them.
With Sony still mum on Project Morpheus’ release date and even price, Zelnick might just be on to something here.
Do you think we’re ready for VR to be accepted by mainstream gamers? Or are we a generation or two away from such a reality?