The Crew Update Fixes Random Crashes, Inability to Join a Crew & More

December 2, 2014 Written by Jason Dunning

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With The Crew out today on PlayStation 4, Xbox One, Xbox 360, and PC, the developers have announced that a “small” update of about 200MB is live for the game, and it helps to prevent crashes, fixes matchmaking and sessions problems, fixes a problem where people couldn’t join a session or crew, and more.

Here’s the full list of patch notes:

Features

  • Drivehub challenges are activated.
  • Faction war activated. At the end of the month, the winning faction unlocks a 2 bonus factions missions per region.

Bug Fixes

Stability & Performance

  • Fixed some random crashes on all game modes
  • Fixed an issue where some crews were disbanded randomly

Matchmaking, Connectivity & Replication

  • Fixed matchmaking and sessions problems
  • Fixed invite system in Private PVP game modes
  • Improved matchmaking and sessions on server side.

Menus & HUD

  • Fixed issues related to Leaderboards scoring on Missions and Skills
  • Updated info on HUD for Gift packs.
  • Resolved issues on Localization bugs.
  • Fixes on Statistics computing values.
  • Fixes on PVP lobby HUD.
  • Fixed an issue where the “Mute” option was missing from player cards while inside a PvP lobby.
  • Fixed an issue where an infinite loading animation of the gamer card picture was happening.
  • Fixed an issue where the title shows the “Display” name instead of “Gamertag” for the active user inside the Leaderboards from the Driver ID menu.

PvP

  • Fixed an issue where leaderboard displayed incoherent scoring on PVP Public FFA events.
  • Fixed an issue where the collision’ and ‘Traffic’ options were not functional within the lobby.
  • Fixed an issue preventing the HUD from refreshing when a crew member invites the crew master in a PvP public lobby.
  • Fixed an issue where the crew gets disbanded after coming out of PVP lobby.
  • Fixed the option to disable/enable voices during PvP events.

Achievements & Awards

  • Fixed Achievements unlocking issues
  • Fixed Awards progression and unlocking issues

DLC/ULC

  • Fixed issues related on unlocking the content after purchasing DLC/ULC packs.

Missions

  • Improved AI behavior in some situations.
  • Fixes on HUD elements during missions.
  • Fixed an issue preventing some players to join a mission after a quick coop search.
  • Fixed an issue where some players in coop/solo missions where sent back to the log-in menu with a service error message.

Online

  • Fixed an issue where players couldn’t join a session or a crew.
  • Fixed an issue where players could be missing from the crew list for other players in the same crew.
  • Fixed an issue that was preventing a player from entering a PvP lobby while in a crew of 4.
  • Fixed an issue preventing the world ghost record to load and instead of the “Online ID” text “UNKNOWN” was displayed for all the skills.
  • Fixed an issue where the game crashes when failing to connect to proxy.
  • Fixed an issue where the game goes into infinite loading screen after using “Quit” and after being idle in the game.
  • Fixed an issue where the PSN ID’s fails to load on leaderboards and was shown as “Loading” and “UNKNOWN” text.
  • Fixed an issue where the crew was failing to update correctly after the crew master has removed his Ethernet/Signed-out/Shut down the console and logged in again.
  • Fixed an issue where the loading time after pressing any button in title screen may be up to 2 minutes long.
  • Fixed an issue where some users were not joining the crew after being invited.
  • Fixed an issue where after a forced back to login, the gamer-pic in the friend list couldn’t load.

Last week, Lead Game Designer Serkan Hasan said they are confident in being able to provide a stable launch for The Crew. With buyers picking up the game today, we should learn if that confidence paid off fairly soon.

Are you going to be buying The Crew?

[Source: The Crew via Videogamer]