DriveClub Update Fixes Corrupt Challenges & More

December 22, 2014 Written by Jason Dunning

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Over the weekend, Evolution Studios released update 1.09 for DriveClub on PlayStation 4, which takes up roughly 150MB – 200MB  (total of all updates is 2.5GB) and fixes corrupt challenges, improves performance, and more.

Here’s the full statement from Evolution about the update:

It’s a small one (0.15GB), mainly supporting the recent server upgrades and enhancing the in-game audio for the dynamic weather systems.

This update also fixes corrupt challenges and removes the never-ending spinning load icons, along with other minor bug fixes and performance improvements across the game.

It’s available worldwide now. More server upgrades and game updates are in the works, so please keep sharing your thoughts and feedback with us to help shape the future of the game. Thanks everyone.

Of course, the #1 question anyone has about DriveClub these days is when we’ll see the PlayStation Plus Edition. Here’s what they said on Facebook:

We’re working hard to prepare the servers & reach the performance levels needed to make it possible. We will let you know when we have more news on this, and in the mean time we are are sorry for the delays.

On Twitter, someone asked if they’re still working on the PS+ Edition:

Yes, above everything else. We’re working hard to prepare the servers & reach the performance levels needed to make it possible.

There’s still no release date for the PS+ Edition.

As for future updates to DriveClub, Game Director Paul Rustchynsky said T500RS users will be able to use Photo Mode, the AI is a “bit too good” at drafting so they’ll change that soon, and private lobbies are on the way.

[Source: Evolution Studios (Facebook, Twitter), Paul Rustchynsky (Twitter)]