Sony Bend Studio’s PS4 Game Looking to Push the System “Somewhere It’s Never Been Before”

January 21, 2015 Written by Jason Dunning

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In a sponsored post on Gamasutra yesterday, Sony Bend Studio talked about the benefits of working for them, while also letting us know a little more about their “really big” PlayStation 4 game:

Bend Studio is aggressively hiring senior talent for a big new project. You might know them for Uncharted: Golden Abyss, which raised expectations for the Vita’s performance ceiling. Or maybe you know them as the studio that created Syphon Filter. Now though, after over a year of pre-production, they’re rolling into full production on a big next-gen PlayStation 4 title using Unreal Engine 4, and are looking for console-ready veterans to fill out the team.

Since Technical Director Christopher Reese is on the advisory board for Unreal Engine 4, Bend Studio is working closely with Epic. As Creative Director John Garvin adds, “We know that when people see this they’re going to be blown away. We can boast that this came from our studio. There’s a certain amount of innovation that’s coming from the technology side, that just keeps us really buzzing.”

Garvin continued by talking about how they’re looking to push the PS4 somewhere it’s never been:

I think the thing I’m most excited about is the fact we’re doing a PS4 game, and it’s next gen, and to me that means we face the challenges of reaching a quality bar that’s going to make for an awesome experience for the player. Being able to do that, as a small studio in central Oregon, but as a fully-owned studio with PlayStation’s full support, means we can reach a quality bar that’s really really high. We’re looking for badass coders to help us push the PS4 somewhere it’s never been before.

Featuring less than 50 full-time workers, Bend Studio is looking for around five more people to fill high level positions.

What do you think Bend is working on? A new IP? A new Syphon Filter?

[Source: Gamasutra]