New The Order: 1886 Developer Diary Talks About Bringing the Game to Life

February 5, 2015 Written by Jason Dunning

With just over two weeks to go before The Order: 1886 launches on PlayStation 4, developer Ready at Dawn takes us behind the scenes and discusses the technology behind the engine, while also giving us a look at an early build of the game.

Over on the PlayStation Blog, Chief Technical Officer Andrea Pessino talked about how the studio knew the PlayStation 4 would add a huge leap in terms of visuals, audio, and simulation fidelity:

We needed an equally ambitious set of goals for the technology we were developing for our game. We set on creating everything from scratch, with the goal of realizing the unrestrained vision of our artists by innovating in the areas of image fidelity, shading, illumination, volumetric effects and simulation techniques. It was a huge challenge, but at the end we succeeded in more areas than we failed, so it was all worth it. We have created a meaningful foundation, a technological canvas for our artists and designers to grow unbound – who knows what they will come up with in the future.

As a “well-seasoned” developer (sigh…) I am in awe that a game running on a home console can offer the player an audiovisual experience like The Order: 1886 does. The technological barriers are crumbling, the scope of our imagination is soon to be the main limiting factor to realizing one’s vision. It is a great time to be making games!

Are you ready for The Order: 1886 on February 20?

[Source: PS Blog]