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Borderlands Dev Says Games Must Take Risks to Make Progress, Future Games Unimaginable

February 12, 2015 Written by Mark Labbe

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In an interview with GameSpot, Gearbox Software President Randy Pitchford gave his thoughts on the future of games, and mentioned that games must take risks in order to move forward.

Pitchford explained that the games of the future may be things that “we can’t even conceive today,” which might sound scary to some gave developers. However, the only way of actually getting there is to move outside our comfort zones and take risks.

The oldest problem our species has faced is that we can’t realize and manifest everything that we can imagine as quickly as we can imagine it. So the only solution to that problem is to make choices. And to pick one thing and abandon another. And that can be difficult if there’s a part of our minds that loves the thing that must be abandoned and is afraid of the new frontier that should be embraced.

But progress demands that we look forward. And the biggest and most exciting things that we’re going to do be doing in interactive entertainment in the future are things that we can’t even conceive of today. And we’ll never get there unless we actually are comfortable taking some risks and trying things we haven’t done before.”

His arguments makes sense — how many of us would ever think as a child that virtual reality devices like the Oculus Rift or Project Morpheus would ever become real and tangible things? Or how many people ever thought years ago that video game graphics would look as good as, say, The Order: 1886‘s graphics look? Probably not many.

Give your thoughts on his quotes in the comment section below. Do you think games of the future are unimaginable to us now?

[Source: GameSpot]