Evolve Balance Update Comes to PS4, Xbox One Next Week

March 24, 2015 Written by Jason Dunning

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Likely arriving around the same time as the new DLC Hunters and Monster, Turtle Rock Studios has announced a new balance update (patch 1.3) coming to Evolve next week on PlayStation 4 and Xbox One, following its release on PC today.

Potentially the focus of some controversy, here’s the key balance update changes:

All Monsters

  • Minor maintenance and improvements
  • All monsters can see recent damage on their health bar to help make burst damage visible

Kraken

  • Fixing some flight edge cases that were causing inconsistencies making him too powerful or too weak depending on the situation.

Vortex

  • Cooldown increased by one second.
  • Reduced knockback magnitude.

Tranq Darts, Stasis Grenades, Harpoons

  • Pull Kraken down at a consistent rate regardless of whether he is in combat or out of combat. (they used to stack outside of combat)
  • Kraken’s flight speed is no longer slowed by Tranqs since they pull him to the ground where running speed is affected.

Aftershock

  • Fixed a bug that was causing Aftershock to not break harpoon traps or Arc Mines.

Wraith

  • Making her movement speed less bursty which makes her easier to keep track of. Making Supernova less lethal while still allowing it to be just as powerful. Making Warp Blast a damage dealer instead of a traversal mechanic.

Warp

  • Speed reduced 25%

Supernova

  • Duration decreased by 50%

Decoy

  • Wraith becomes visible for half a second when shot while cloaked.
  • Increased cooldown time by 2 seconds.

Warp Blast

  • Speed reduced by 40%
  • Range no longer levels up.
  • Radius levels up now.
  • Max travel distance set to 30 meters for all levels.
  • Damage increased by 10%

Markov

Arc Mine

  • Damage reduced by 20%
  • Fixed a bug where damage extended past the trigger radius.
  • Health reduced by 75%
  • Arm time increased by one second.

Hyde

  • Making Toxic Grenade a more effective area of denial weapon while also making it less spammy. Buffing Hyde’s overall damage output.

Toxic Grenade

  • DPS increased by 50%
  • Added proximity detonation (works vs airborne Kraken now)
  • Reduced fire rate
  • Reduced lifetime by 15%

Minigun

  • Accuracy increased by 25%
  • Damage increased by 20%

Parnell

Multifire Rocket Launcher

  • Has better accuracy while jumping and jetpacking

Maggie

Harpoon Traps

  • Arm time increased by one second.

Griffin

Sound Spike

  • Now detects stealthing monsters within a 15 meter radius.
  • Radius increased from 50 to 60 meters.

Bucket

Guided Missile Launcher

  • Damage increased 11%

Cabot

Rail Cannon

  • Damage reduced by 30%
  • Reload time increased by 25%

Val

  • Increasing her overall effectiveness.

Medgun

  • Heals 20% faster
  • Consumes ammo 2.5x faster.

Tranq

  • Duration increased to 10 seconds (was already 10 seconds on Wraith, now other monsters match)

Caira

Acceleration Field

  • Cooldown increased by 15 seconds.

What do you think of all these upcoming changes to Evolve?

[Source: Evolve Game]