Bombing Busters Coming to PS4 in Europe Next Month, Later in North America

Previously released as Bombing Bastards on Wii U and PC, Bombing Busters is coming to the PlayStation 4 in Europe on July 2 for €6.99/£5.79, with a North American release happening later.

Here’s everything you need to know about Bombing Busters:

Have a blast! Bomb oodles of nasty critters in a series of 30 wicked mazes! Defeat hellish bosses in heroic fights! Play solo, or with friends in merciless battles! Embark on a hilarious journey with the witty Dr. Wallow to conquer the galaxy in this explosively fun arcade game!

Game Modes

  • Single-player adventure.
  • Local battle for 1 to 5 players using game controllers.
  • Online battle with up to 8 players per room.

Features

  • 5 picturesque worlds with 30 wicked mazes.
  • A large bestiary of critters to blast.
  • A multitude of items and power ups to collect.
  • 5 hellish boss levels whose punishing difficulty will only be matched by the satisfaction you’ll get once you beat them.
  • Over 10 minutes of caustic comments from Dr. Wallow, voiced by David Goldfarb.
  • 7 famous pieces of classical music electronically butchered by Samuel Safa.

Getting Bombing Busters on PS4 was not an easy experience, as developer Sanuk Games explained:

The name was changed to Bombing Busters on request from Sony. The PlayStation 4 version, in development since early 2014, was the longest and toughest project in Sanuk Games’ 11-year history. As Unity was charging obnoxious licensing fees on PlayStation systems at the time, the choice was made to port the game from Unity to Phyre Engine. But the complexity and instability of Phyre Engine made it impossible for the team to achieve the port, and the project was stopped after 5 months without visible progress.

Later on, an arrangement was made with Sony to get a free Unity license (something they then generalized to all developers). The development resumed with Unity. While Unity for PS4 did not make all aspects of the port easy and smooth, after numerous interactions with Sony’s technical staff and the development of some custom plugin to fill the gaps, the PS4 version was up and running, ready for QA. From then on, it took 8 submissions (and a few more months) for the game to get approved. Notwithstanding this rather frustrating experience, Sanuk Games is proud to bring the game to PlayStation 4, and thankful to Sony’s staff for the help received in solving issues.

What do you think of Bombing Busters?

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