Troubleshooting Skyrim’s Bugs Helped to Prepare Bethesda for Fallout 4

July 5, 2015 Written by Zarmena Khan

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Having dealt with some pretty daunting and challenging bugs in Skyrim, Bethesda believes that it’s better prepared to deal with the open world in its upcoming title, Fallout 4. During an interview with Game Informer, Todd Howard revealed that it took the developer “a month or two” to start troubleshooting Skyrim‘s bugs properly, but the team now has a better grasp on things.

It probably took us a month or two before we really had a handle on it. The team had to decide how it was going to identify problems before it could figure out how they happened or why they surfaced at particular times.

All of the updates we did on Skyrim, and all of the DLC – once we sorted [the bugs out] we had a different process for how we checked the content out. 

Howard went on to say that there will “always be some problems” but what’s important is figuring out how to deal with them appropriately. He thinks that Bethesda has “gotten way better” in that department. 

The most important thing for the developer is the players’ saved game data, says Howard. 

For us, [the player’s] saved game is the number one thing. If the game crashes that’s bad, but it is nowhere near as bad as someone’s saved game being hosed. That’s our scenario that we will do anything and everything to avoid. We made a lot of progress given how Skyrim went, but we did it during Skyrim. This just builds on that.

Sounds like Bethesda is well-equipped to deal with issues this time.

Fallout 4 launches on November 10 for the PlayStation 4, Xbox One, and PC.

[Source: Game Informer]