Watch Dogs Graphics Reaction Led Ubisoft to Ensure All Playable E3 2015 Games Were “Running on the Target Machines”

July 6, 2015 Written by Jason Dunning

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When Watch Dogs launched in May 2014, many people noticed differences between the E3 2012 reveal video and the final product, with Digital Foundry doing an in-depth comparison at the time.

Interviewed by the Guardian at E3 2015, Ubisoft CEO Yves Guillemot spoke about Watch Dogs, admitting that it may have been too ambitious for the first game in a series:

It’s a real challenge to create those types of games. When they come out, especially the first iterations, they are not perfect on everything. We think we launched a good quality game for a first step in a new brand with a new technology. It’s just so complex – seamless multiplayer, connectivity with mobile and tablets, so many things – it was maybe a bit too much for a first iteration.

Because of the reaction to Watch Dogs’ graphics, Guillemot says Ubisoft made sure all of their games at E3 2015 were running on the target machines:

With E3 2015 we said, ‘Okay, let’s make sure the games are playable, that they’re running on the target machines.’ When we show something, we ask the team, make sure it’s playable, make sure gamers can immediately see exactly what it is. That’s what we learned from the Watch Dogs experience – if it can’t be played on the target machine, it can be a risk.

Although Ghost Recon Wildlands wasn’t playable at E3 2015, Guillemot says there will be hands-on demos during Paris Games Week in October.

Also, while Watch Dogs 2 isn’t official yet, Guillemot said of a potential sequel: “We are continuing to work on everything we created so we can get to the next level.”

[Source: The Guardian]