Harmonix Delays Amplitude to 2016, Expands the Game’s Scope

August 1, 2015 Written by Zarmena Khan

Amplitude

Harmonix has announced that its Kickstarter-funded music game, Amplitude, will now be releasing in January 2016 for the PlayStation 4, with the PlayStation 3 version to follow shortly afterwards. Those who qualify for early access will be able to get their hands on the game before the holiday break in December this year whereas everyone else will get it the following month. Exact release dates will be announced later.

In an update on the game’s Kickstarter page, Harmonix explained that it decided to increase the game’s budget to accommodate its expanded scope. Amplitude will now include 30 songs instead of just 16, and will come with additional playable environments. The developer wrote:

In addition to the basic play modes that were promised originally, and the single path/single environment in which they would be presented, we decided to expand both of those dimensions by adding 2 more playable environments, unique path topology per song, and more play modes. We are now shipping a solo campaign, solo free play, 2-4 player “free-for-all”, and an all-new team play mode (1v3, 2v2).

Over the course of the project, we created the original nanoblaster and the backerblaster, and also made 3 additional nanoblasters for players to choose from in solo and multi play. (v0.9 Chubs is my personal fave, displacing v1.1 Raven).

We have added leaderboards, allowing players to compete asynchronously against each other online for score, both per-song and across the whole game.

Harmonix also teased a “new, still-to-be-announced way to play the game,” but we’ll be told more about that later. 

For more on Amplitude, click here.

[Source: Amplitude (Kickstarter)]