Activision Goes Over What Destiny Did Right, Bungie Explains The Taken King’s Price

August 11, 2015 Written by Mark Labbe

Destiny The Taken King Hunter Nightstalker

Whether you love it or hate it, Destiny has done well for itself, and Activision has decided to explain what it did right, as well as touch upon what it and Bungie could have done to make the shooter better.

What Destiny did well, Activision CEO Eric Hirshberg told Examiner, is blend MMO elements and FPS elements together. He also mentioned that the progression system was also done correctly.

I think the game really nailed the investment into your character. I think the core idea that attracted us to this concept when Bungie first showed it was the idea of taking some of the best elements of MMOs and putting [them] into the adrenaline rush that is first-person shooters.

It was totally unproven that you could do that, but the game really delivers both a great, well-tuned first-person shooter as well as a progression system and investment in your character and world that you really care about. That drives tremendous engagement and fun.

However, Destiny could have had a better story and plot, Hirshberg acknowledged.

In terms of things we could’ve gotten better, I think everyone would agree that we could’ve gotten some of the story and dialogue down better the first go [around]. I think there have already been some improvements with the following content. It was a big, complex development with a lot of moving parts.

When Destiny: The Taken King releases on September 15, though, it will add in some much needed story elements, and Bungie Community Manager Eric Osborne talked with IGN a little about why those story elements will make The Taken King worth its $40 price tag.

I don’t have any trouble saying that The Taken King is well more than twice as much content as the Dark Below. The story’s great, there’s seven Crucible multiplayer maps, there’s three brand-new Strikes, and they’re the best Strikes we’ve delivered to date… We’ve got the Dreadnaught, which is not just a big new destination to explore, it’s really deep and layered, there’s tons of little secrets and things you can collect… [and] riddles and clues and stories and quests and quest logs and more guns and more gear and exotics. We’ve got three revised Strikes that are existing [Destiny Year One] Strikes but with the Taken infused in them to change them up for the first time. We’ve got the [King’s Fall] Raid, we’ve got a bunch of stuff we aren’t talking about but will about our in-game content.

What do you think Destiny did well? What didn’t it do well?

[Source: Examiner, IGN via GameSpot]