Horror Game SOMA “Almost Done,” Entering Bug-Fixing and Optimization Stage Within a Week

August 23, 2015 Written by Zarmena Khan

SOMA

A little over a week after Frictional Games said that the PlayStation 4 version of SOMA was “almost done,” the developer has revealed that the upcoming sci-fi survival horror game will be going into content lock in a week’s time. No new “non-trivial” content will be added to the game from that point onward, with Frictional focusing on bug-fixing, tweaks and optimization. The developer wrote on its Facebook page:

Having this kind of lock is vital as things that might seem really simple additions could have ramifications that cause all sort of unforeseen consequences. In the final weeks leading up to release, you want to make sure that you only fix issues and not cause new ones.

Because of this, work has been extra gruelling the last few weeks as everyone wants to add their final stuff before we reach the point when this is impossible. Things are looking really good though, and we should basically have every single bit of content in the game by now. This means that next week will act more as a buffer zone in case something unexpected shows up, instead of a frantic race against time.

Frictional also said that although work is pretty much complete content-wise, the studio still has a lot to do in terms of PR i.e. making videos, art, press releases etc. Expect some SOMA-related news in the coming weeks.

SOMA has been in development for five years, and will release on September 22 for the PS4 and PC. If you haven’t already, check out our E3 2015 preview of the game here.

[Source: Frictional Games (Facebook)]