Destiny Update 2.0 Live Today, Full Patch Notes Revealed

September 8, 2015Written by Jason Dunning



Destiny update 2.0 is now live and requires a 17.658GB download on PlayStation 4, around 17GB on Xbox One, and 8.6GB on PlayStation 3.

Original Story:

As promised, Bungie will be pushing Destiny update 2.0 live today, which preps the game for Year 2 and all the content launching next week with The Taken King on September 15.

Requiring 18GB free space on PlayStation 4/Xbox One, 20GB of free space on PlayStation 3, and 10GB of free space on Xbox 360, Bungie says, “Pardon our dust! We are pushing a patch live today. Players will be returned to the title screen from their activities and then be required to log in to Destiny again after installing the patch.”

Here’s the a partial list of patch notes for update 2.0. Head over to Bungie’s website for the long list list of changes.

Player Character

Character Level Cap raised to 34 for all players

  • Your Character Level will be grandfathered into your highest possible Light Level from all gear in your inventory and vault
  • Character Level Cap will be increased to 40 on 9/15 (requires The Taken King)

Character Level and Light are now separate stats

  • Light is now calculated by the average of the Attack and Defense scores of all your gear
  • Weapons, Ghosts, Class Items, and Artifacts now all contribute to Light
  • Grimoire Score has been moved from the Character Nameplate and now displays in the Character Screen

Attack Power values on weapons and gear have been renormalized in preparation for the Taken King

  • Year 1 Attack and Defense values caps have been renormalized for Year 2 (previously 365 Attack is now 170 Attack)
  • All Defense values are now on the same scale as Attack
  • Weapon damage numbers and combatants have been scaled against renormalized Attack and Defense values

Outgoing and Incoming damage has been changed to reflect new Light system

  • Ability Damage is directly computed from your Light Score
  • Player Health is directly computed from your Light Score
  • Weapon Damage is heavily weighted by both your Light score and the Attack value of the weapon



  • Intellect, Strength, and Discipline now only change their effect in fixed tiers
  • Intellect, Strength, and Discipline stats now display their tier and the exact duration of the effect on the tooltip in the Character Screen
  • Orb generation is now capped to a maximum of 8 orbs at once when wearing exotic armor items that increase orb spawning rates
  • Increased Recovery stat time at low end by 1 second and Reduced high end reduced timer by 2 seconds.  These were re-normalized Recovery stat effects to make a more compelling character stats choice
  • Pulse Grenades secondary effect distance are now globally 8 meters (Thermal and Void: 7 -> 8 meters, Arc: 9 -> 8 meters). Detonation distance still unchanged at 7 meters
  • Pulse Grenade fuse times have been reduced
  • Thermal Pulse (Incendiary Grenade) base detonation and damage have been increased to unify stats with other Pulse Grenades
  • Fixed an issue where perks that grant additional super energy for grenade kills did not work correctly in the Crucible



  • Line attacks (Fist of Havoc Shockwave and Arc Blade Razor’s Edge) can now no longer penetrate Ward of Dawn



  • Golden Gun Damage increased (350 -> 360) to ensure it consistently killed opponents in the Crucible


  • Arc Blade can now generate up to 6 Orbs when geared with exotic armor that increase orb spawning rates
  • Blink movement ability activation delay increased by 0.07 seconds (0.26 seconds to 0.33 seconds)
  • Blink movement ability visuals now changed to better telegraphing direction: clearer activation FX and trail FX
  • Blink Strike now does Arc Damage
  • Arc Bolt grenades (Thermal and Arc) damage reduced by 25% to 75 damage
  • Arc Bolt Range reduced by 11% to 8 meters
  • Flux Grenade tracking shape volume has been changed to reduce tracking aggressiveness



  • Armor Bonus perk “Strength of the Ram” (found on exotic helmet, The Ram) has been reduced (5->3)


  • Fixed an issue where Sunsingers who self-resurrected from Fireborn were given a free orb upon respawn
  • Fireborn Sunsingers must now successfully kill to spawn orbs


  • A Quest Screen will be added to your Menu
  • Tracks all active Quests
  • Abandoned Quests can be recovered in the Hall of Guardians
  • Year One Activities have been converted to the Quest system


  • Bounty slots will be increased to 16
  • Incomplete Year One Bounties will be auto-abandoned on 09/08 in preparation for launch of The Taken King
  • Incomplete Year One Exotic Bounties are auto-completed with their respective Vendors
  • Year One bounties issues by Eris will be retired
  • Reputation with Crota’s Bane can continue to be earned by completing Quests in The Taken King


Collections have been added to the Tower

  • Emblems/Shaders can be found near Eva Lavante
  • Ships can be found near Amanda Holliday

Exotic Armor and Weapon Blueprint added to the Tower

  • You will now have the Blueprint for all Exotics you own in your Collection
  • Report to the Vanguard in the Hall of Guardians


  • Motes of Light will be used to grant XP to Weapons and Armor
  • Class-specific Armor materials will be deprecated in favor of a unified Armor Material
  • Vanguard Quartermaster, Roni-9940, will exchange old materials for armor material [Takes effect on 09/15]


  • Fallen Wolf Hunt Patrols will retreat in anticipation of the arrival of Oryx in your solar system

More patch notes will be revealed at 2am PT on September 15, as they won’t go live until The Taken King launches.

[Source: Bungie (1), (2)]