Project CARS Update Today on PS4 & PC Adds New Features, Fixes Issues

September 18, 2015 Written by Jason Dunning

projectcarspic7

Ahead of all the new content coming to Project CARS in the next few months, Slightly Mad Studios has released feature update 4.0 on PlayStation 4 and PC (Xbox One getting it soon), which, as you might have guessed, adds new features, while also fixing bugs and more.

Here’s the new and enhanced feature summary for Project CARS on PS4 with the latest update, as well as some other patch notes:

New & Enhanced Feature Summary

  • Online – added support for ‘Force Default Setups’ in Multiplayer restrictions screen.
  • Online – players driving the wrong way will now have their collision disabled and their vehicles will display as ghost cars.
  • Online – lobby search settings are now saved between sessions.
  • Career – mandatory pitstop opening lap will now scale when the player scales the length of the race. For example, if the race was set to 5 laps, the pits would open for
    the mandatory stop on lap 2. If the player now scales the race length to 15 laps, the pits will open on lap 6 for the mandatory pitstop.
  • HUD – when adjusting real-time settings, for example Brake Balance, the player will now see a HUD message to indicate what the setting has been changed to. The HUD will display “N/A” in the real-time settings HUD, messaging when a specific setting is not available due to it being disabled in MP session or not present on the vehicle.
  • GUI – added a game version number display to the main menu.
  • Assists – Enhanced Brake Assistance system so that people who are unable to use
    brake controllers at all can still play the game with this assist enabled.
  • Assists – the Best Line assist now provides an option to only show the braking areas
  • Tracks – Movable trackside objects and broken-off car parts will now be removed from the track after impacts.

Online

  • New – added support for ‘Force Default Setups’ in Multiplayer restrictions screen.
  • New – players driving the wrong way will now have their collision disabled and their vehicles will display as ghost cars.
  • New – lobby search settings are now saved between sessions.
  • Fixed an issue where the AI could remain stuck on the grid after the previous host left the session.
  • Fixed an issue where the player was unable to select the Bentley GT3 in online races.
  • Fixed an issue in Create Lobby where selecting Vehicle ‘view details’ would reset the class filter.
  • Fixed an issue where the in-game chat box would scroll when the player pressed the accelerator and brake controls.
  • Various tweaks to the behaviour of cars that are terminally damaged, and cars will no longer try to teleport to the garage if there are no pit lanes.
  • Fixed an issue where the player could drive out of the garage again after retiring from a race.
  • Further tweaks and improvements to the online lobby Car Class GUI – classes are now sorted alphabetically; changes are now only apply once the player accepts the new settings; ‘Create’ options defaults to ‘Any’ class; fixes an issue where the host would see only one vehicle in the quick vehicle chooser list if identical vehicles was
    set to ‘yes’.
  • Fixed the rolling start option so that toggling the rolling start flag correctly updates MP game data.

GUI, HUD, Telemetry

  • New – when adjusting real-time settings, for example Brake Balance, the player will now see a HUD message to indicate what the setting has been changed to. The HUD will display “N/A” in the real-time settings HUD messaging when a specific setting is not available due to it being disabled in MP session or not present on the vehicle.
  • New – added a game version number display to the main menu.
  • New – the Best Line assist now provides an option to only show the braking areas.
  • Rebalanced the point at which Forecast weather becomes Current weather in the UI display so that the info display changeover better matches what the player is seeing in-game.
  • Track temperature is now displayed on all in-game menus.
  • Fixed an issue where the Time Progression slider skipped every 2nd option when moving the slider left or right.
  • Track temperature will now display correctly based on the unit system and language selected by the player.
  • Fixed an issue where the tyre wear meters on the HUD telemetry screen were flipped for the right front and left rear tyres.
  • Track Temperature and Weather information are now positioned uniformly across all in-game screens.
  • Removed redundant leading zeros from the KERS motec display.
  • Fixed an issue where accessing the map or telemetry in the monitor screen would disable the player HUD in game.
  • Enabled scrolling of the drivers list on the post race Standings screen.
  • Vehicle Class icons – updated vintage F1 and vintage GT class icons.
  • New GUI image with real-world livery for Ford Capri Group5.
  • Fixed an issue where the menu borders would at times display unintended colors.

General

  • New – movable trackside objects and broken-off car parts will now be removed from the track after impacts.
  • Enhanced Brake Assistance system so that people who are unable to use brake controllers at all can still play the game with this assist enabled.
  • Reworked the stretched headlight reflections to be more accurate to real life.
  • Fixed an issue where the Driving Line assist would become invisible when particles were set to off.
  • Ensure that players cannot turn on assists using hotkeys in community events, when the assists have been explicitly disabled for the event in question.
  • Fix further cases where the pre-race cameras would at times cut into the track surface.
  • Fixed an issue where vehicle windows would at times not render correctly when using centre cockpit cam and helmet cam.
  • Tweaks to gamma settings to closer match the PC and Xbox One platforms.
  • Fixed a potential crash when returning from in-game to main menu.
  • Fixed an issue with the rendering of shadow edges, improving overall shadow rendering.
  • Improved general game stability.

You can read the full list of patch notes over here.

Thanks to their On Demand program, Slightly Mad Studios will continue to release free game updates that fix Project CARS issues highlighted by the community, improve balancing, add or expand existing features, and more.

[Source: Project CARS]