An Alien: Isolation Sequel Doesn’t Seem Likely, SEGA Lowers Revenue Forecast

According to Creative Assembly Studio Director Tim Heaton, it doesn’t look like a sequel to the first-person horror game Alien: Isolation is likely.

Speaking with Games Industry, Heaton explained that due to the game’s low sales, a sequel probably wouldn’t be worth making. However, he did note that it wouldn’t necessarily be out of the question.

2.1 million sales? It just didn’t break out. Am I happy about that? I’m not happy about that, right. I think it did under-index in America. I think the genre just didn’t shine with an audience that would let us break out. 2 million is fine, right – let’s be clear – but we were unsure right till the very end about whether we would hit that break out space or not.

Making a AAA console game is bloody hard. We absolutely sweated blood for that game, we came through, and felt really happy at the end of it.

Alien: Isolation 2 is not out of the question, because we’re so proud of it and there’s possibly more to be said. But do we really want to be spending very significant amounts of money, and getting close to break-even or just about in the black? That’s not where Sega wants to be, when we have a brilliant portfolio of other games that do great business.

In other SEGA news, it was recently reported that the company lowered its six month revenue forecast by 22 percent due to some issues with its Pachislot and Pachinko business. The forecast was lowered from ¥200 billion ($1.7 billion) to ¥156 billion ($1.3 billion) after certain new Pachislot and Pachinko machines were delayed, and after the news that over 200 people will be out of a job over at SEGA’s subsidiary business Taiyo.

[Source: Games Industry 1, 2]

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