Yoshida: Sony’s Big Holiday 2015 PS4 Game Is the Uncharted Collection, There’s No Shortage Of “Huge Titles”

September 30, 2015 Written by Jason Dunning

unchartedthenathandrakecollectionscreenshot1

Following his Q&A at EGX 2015, Sony Worldwide Studios President Shuhei Yoshida sat down with Eurogamer for an extensive interview.

One of the topics they covered was Sony’s holiday lineup this year, which Shuhei says is being headlined by Uncharted: The Nathan Drake Collection from a first-party standpoint.”

Asked how he thinks Sony’s holiday lineup compares to Microsoft’s, Shuhei laughed it off and said, “People wouldn’t just look at the first party line-up when they’re making a purchase decision. We have great third party titles coming this year – Call of Duty, Assassin’s, Battlefront, Destiny just came out and Metal Gear just came out. There’s no shortage of huge titles available to players on PlayStation 4. “

Adding that new PS4 owners can also pick up titles like Bloodborne and Until Dawn, Yoshida is “very proud of the games we are releasing.” He continued:

We’re not releasing new AAA titles this Christmas like you say, and like some critics say. But we’re releasing smaller, creative games this year, like Everybody’s Gone to the Rapture, or we’re working on The Tomorrow Children, and many small but interesting titles. That can be complementary when looking at the lineup of PS4 games.

Looking ahead to 2016, Shuhei says they have “lots of great big titles announced for the next year,” and they are focused on delivered them. He adds that people buy consoles for the long-term, and once purchased, they expect to use them for 5-6 years. “Having exclusive, unique titles coming in the near future, starting with Uncharted 4, must play a role from a first-party standpoint, to help people make those decisions.”

Shuhei also talked a bit about Naughty Dog, revealing he “wasn’t totally involved in the situation” that saw Neil Druckmann and Bruce Straley come in as directors on Uncharted 4: A Thief’s End, and it was the developer who “felt that the leadership change was necessary.”

[Source: Eurogamer]