Microsoft Acquires Game Physics Developer Havok, Will Continue to License Technology
Microsoft has acquired physics middleware maker, Havok, from Intel for an undisclosed sum. Havok provided digital effects to a number of high profile titles including Call of Duty, Dark Souls, Assassin’s Creed, and more. In a press release, Microsoft wrote that it will continue to work with developers “to create great gaming experiences” and will license the engine’s development tools to partners.
Havok is an amazing technology supplier in the games industry and the leading real-time physics creator. We saw an opportunity to acquire Havok to deliver great experiences for our fans. Throughout the company’s history, they’ve partnered with Activision, EA, Ubisoft, Nintendo, Sony, Microsoft and many others to create more than 600 games including Halo, Assassin’s Creed, Call of Duty, Destiny, Dark Souls and The Elder Scrolls.
Microsoft has vowed to empower developers and innovate for its partners. One such innovation includes “building the most complete cloud service.”
In a separate statement to IGN, the company has confirmed that Havok will not be Microsoft-exclusive, and that it will “license Havok’s technology to run across various game consoles including Sony and Nintendo.”
Microsoft has declined to discuss financial details of the acquisition.