Capcom Producers Talk Street Fighter V Microtransactions and Hopes for a Stable Launch

November 20, 2015 Written by Michael Briers

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Capcom producer and Street Fighter stalwart Yoshinori Ono has offered an update regarding Street Fighter V, and why he’s confident the next installment in the fighting franchise will enjoy a stable launch come February. 

Joining the company’s Senior Product Manager Matt Dahlgren in an interview with Eurogamer, Ono began by stressing the importance of the recent beta test, which has lent him a sense of confidence as the development team approaches the final straight. 

I obviously am confident! And the beta’s been so useful, we’ve got the kinks worked out and we see what we need to do working up to launch. I think it’ll all work out in the end.

On the topic of monetization in Street Fighter V, Dahlgren acknowledged that microtransactions evoke a negative reaction from the community more often than not. 

I think, definitely – and it comes down to our philosophy. We’re trying to reward players who stay engaged with the game, and we have respect for our competitive players and we’re making sure that everything that can impact the outcome of a match needs to be earnable with in-game fight money. Microtransactions can be perceived quite negatively, but this time around it’s much more player friendly – players have more choice about what they want, previously it was bundled in one pack and now you can pick and choose what you want to work towards and get that content for free.

Looking beyond release, both Ono and Dahlgren have been vocal about the brawler’s post-launch plans, with a “very long term strategy” in place for content and additional fighters. 

Street Fighter V will hit PS4 as a console exclusive on February 16, 2016.

[Source: Eurogamer]