Rainbow Six Siege Update 1.1 Today Fixes Issues, Adds Auto-Kick Feature for Team Killers

December 16, 2015Written by Jason Dunning

rainbowsixsiegescreenshot2

Calling it the “first of many title updates,” Ubisoft has released Rainbow Six Siege update 1.1 today on PlayStation 4, Xbox One, and PC.

Here’s the patch notes summary for today’s Siege update:

New Content and Features

Community Health

  • Implemented an auto-kick feature for intentional team killers

General Tweaks and Improvements

Hit Registration

Fixed bugs on replication and kill:

  • Pawn rotation latency
  • Shield positioning while rappelling
  • Shooting and moving while rappelling
  • Kill cam replication issues
  • Updated server tick rate for PC (intermittent & temporary)

Playlist Changes

  • PvP – Ranked playlist HUD has been synced with the Casual playlist
  • Renamed Minimal HUD to Hardcore HUD

Ranked Matchmaking Improvements

  • Increased reliability of end-game skill rank updates.
  • The penalty for abandoning a ranked game in progress has been temporarily reduced to 8 minutes.
  • Skill rank icon is now displayed on the game’s main screen, next to your level.

Other Matchmaking Improvements

  • PvP & PvE matchmaking bug fixes

Balancing

  • PvP – Reduced time to detect Defenders outside from 5 seconds to 2 seconds.
  • PvE – Reduced the maximum number of White Masks and reduced wave sizes in Terrorist Hunt – Disarm Bomb.

Player Comfort

  • Increased the amount of characters available tin the chatbox from 32 characters to 128 characters.
  • Glaz scope visibility enhanced.

Top Community Raised Bug Fixes

  • Gameplay fixes
  • Level Design fixes
  • Online Flow fixes
  • Visual fixes
  • UI fixes
  • Miscellaneous fixes

Ubisoft is currently reworking the abandon/reconnect system, so the penalty for abandoning a ranked game in progress has been temporarily reduced to eight minutes. They plan on raising this in the future.

And here’s what you need to know about the auto-kick feature for team killers:

We have set some parameters that will cause an automatic kick of a griefer within a match. We are trying our best to make the distinction between accidental team killing and intentional team killing. Same goes for intentional hostage killing while playing as Defender. We will be tracking if the auto-kick feature reduces intentional team killing instances and will be adjusting the rigor of the parameters accordingly. Also, for PC, you can now use your mouse wheel in addition to the arrow keys to navigate the player selection screen.

This issue has been noticed since the Open Beta, in which we witnessed an exponential growth of griefers intentionally team killing – 1.3% of the matches were affected at the beginning, and it went as high as 7.8% at the end which is obviously unacceptable. We were glad to observe that over launch, this issue is much less present: we did experience a small growth at first, but it has now plateaued: it started at 0.9% and stabilized at 1.8%. We still believe that this is an issue and will be tracking how the new auto-kick feature will affect these statistics.

For the full list of patch notes, and an explanation on why they made some of the changes, head over to the Ubisoft Forums.

In early 2016, a full Hardcore playlist will go live in Siege, complete with a “very minimal HUD and a more realistic experience.”

[Source: Ubisoft Forums]