PlayStation Devs Reveal Their Top 2015 Gaming Moments, From Bloodborne Boss Fights to Until Dawn
With 2016 coming to a close, PlayStation Blog asked developers to reveal their top 2015 gaming moments, the answers to which were understandably quite varied – ranging from boss fights in Bloodborne to the experience of playing Until Dawn. Without further ado, here are a selection of PlayStation developers’ most favorite gaming moments from this year.
For Paul Rustchynsky (Game Director – Driveclub), it was the Gothic city of Yharnam in Bloodborne:
The Gothic city of Yharnam in Bloodborne is my most memorable gaming memory of the year. The combination of complex interweaving routes, devious enemy placement and beauty in the darkness really set this apart as a stand-out location. One that I’ve recently had the absolute pleasure of revisiting for The Old Hunters DLC!
Aki Raula (Lead Designer – Matterfall) particularly enjoyed the strangeness of Life is Strange:
The stranger-than-strange decisions I had to make in Life is Strange. Powerful and moving choices that really had an impact on me, even days after. No spoilers – just play it.
Adrian Chmielarz (Creative Director – The Vanishing of Ethan Carter) is one of many who were pleasantly surprised by Until Dawn:
Unfortunately, revealing my favorite moment of 2015 would be an awful spoiler. Let’s just say it’s something that happens in the last two hours of Until Dawn, which is my personal game of the year, despite the strong competition from the likes of SOMA, The Witcher 3 and Fallout 4.
Until Dawn features one of the best implementations of player choice I have ever seen in a video game, and to me it shows there’s a great future ahead for this type of entertainment.
Supermassive Games’ Simon Harris talked about defeating Father Gasgoine in Bloodborne:
Mine has to be defeating Father Gasgoine in Bloodborne. I’ve piled a bunch of time into all three of the previous titles – Demon’s Souls, Dark Souls 1 & 2, but with all of them I reached a boss or an area I couldn’t defeat with a few retries and often abandoned them as other games came out and the call of not banging my head against a virtual wall appealed more.
With Father Gasgoine, I thought I had hit the same point. Initially I couldn’t get even remotely close to beating him. However, I persevered and eventually beat him, triggering that amazing euphoria which is almost unique to FromSoftware’s titles, of gradually, try-by-try, getting closer and closer and then eventually overcoming the obstacle.
The Witcher 3: The Wild Hunt released in the same year as Bloodborne and is also a huge RPG title. It’s made so very well that you are just completely immersed in its world. Also, the free post-release DLC made me feel that the developer really wants the best for the players and wants them to enjoy the game as much as possible. It gave me an impression that the developers are really working for the player’s enjoyment and I admire that so much.
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