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Survival Horror & Why Wolverine Had to Die (Fallout 4 Podcast)

January 9, 2016 Written by Heath Hindman

If you want an MP3 download to take the podcast on the road, here you go.

We dive headfirst into one of the best RPGs of 2015, Fallout 4. Impressions here are based on about 35 hours of play at the time of recording, and we’ll be revisiting this one again in the near future. Contents:

00:00 – Intro and graphics
04:05 – Fallout 4’s art direction or “Why are the 50’s terrifying?”
10:23 – The mark of a good open-world game
13:16 – Thoughts on the story (so far), spoiler free
14:58 – Interface and settlements
16:40 – Tales of power armor, turrets, swords, and raiders
18:44 – Depth, Combat, cameras, and hitting the bottom
29:18 – Back to that interface…
33:57 – Quality vs. Quantity
35:50 – RPGs and “you are the story”
38:00 – Survival horror wishes it could do this
42:25 – Why I murdered Wolverine
47:11 – What up, Dog?
49:11 – The Music

 
What did you think of Fallout 4, if you played it?

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