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The Perfect Final Fantasy VII Remake

January 14, 2016 Written by Heath Hindman

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The game that needs no introduction will be… well… introduced to a new gaming generation some time in the future. When Square Enix brings forth its own version of a Squaresoft landmark RPG, it will do so with some things remaining the same and others turned upside-down.

So let’s fantasize about fantasy for a minute: what’s the perfect balance? How should it all play out? The story, the battles, the interface, the world map, the music… what should become of all these things, in a perfect remake?

Contents:

00:00 – Final Fantasy VII
02:41 – Why can’t everyone just think like me?
04:02 – Different ways of taking the word “Remake”
06:20 – Battle System, materia, and waiting your turn
25:25 – Art, graphics, beauty
29:53 – Midgar
33:16 – A powerful moment early on
37:00 – World maps
41:28 – Gameplay balance
46:49 – Story
49:46 – The part of FF7‘s story everyone overlooks
56:52 – Scenes we need in HD
63:05 – Music
67:46 – Other aspects: Change or don’t change?
70:05 – Memorable moments we can’t wait to see again

So now that you’ve cheated and heard the total best answers, what’s the perfect version of Final Fantasy VII you’ve got dancing around in your head?

And if you missed this little thing I slapped together a while ago. It scratches the surface of a few things we talk about in the podcast, so if you missed this, it might make a nice little supplement to wash down the fantasticness of my voice telling you what is and isn’t awesome:

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