Everything Wrong With Street Fighter V
It’s been quite some time, but it’s now once again another entry in PlayStation LifeStyle’s “Everything Wrong With” video series.
For this episode, we’re tackling the online community’s fave punching bag of the moment, Street Fighter V. Do we lament that there’s no Arcade mode? You betch! How about how the online multiplayer component still not working properly? Yep, that too. While Street Fighter V did leave a good impression on us gameplay-wise, it also left some of us annoyed that we have to wait for Capcom to hash everything out before we’ll be able to experience the full game.
Do you agree with our complaints? Did we miss anything? Let us know in the comments below.
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Minor launch day issues are fine. I expect patches to smooth out some wrinkles, and I'm completely fine with developers continuing to optimize their games post-launch. However, if there are entire aspects of the game not even functioning? That's a whole different story. Developers know their launch date well in advance. They prepare for it. Sometimes they delay because of issues. So come launch day? That game should be playable. Gamers should not have to wait for a patch to experience something they just paid $60 for.
Like Chandler said, everyone has a different tolerance level when it comes to this. I remember when there were no patches/updates back in the day and I'd get hit with some kind of a strange bug in a game that'd require me to restart. So in a way, I'm glad that there are day-one patches that can rectify issues before we get into the game. On the other hand, I do think some devs have gone a bit overboard with the concept. It shouldn't be OK to patch in entire components later on - whether it's multiplayer or story mode. I can't find a single excuse to rush a game out with critical content missing. Take your time and deliver the full experience. Minor quibbles can be dealt with.
Minor day one patches are fine and much cheaper than the developer having to recall the game. Plus we should be thankful that things can be patched so easily.
However, it seems more and more that developers are shipping games incomplete and just using early patches to cover it up and finish the game.
With how technically advanced games have become, issues are to be expected. It doesn't come as much of a surprise that every scenario cannot be tested in the studio so running into minor issues or encountering hiccups early after launch doesn't bother me a whole lot.
While I appreciate that we now have ways of making games better and squashing bugs post-release, I have to say, it's getting a bit ridiculous! I mean, shouldn't devs be given enough time to complete a game without the "Oh, we'll fix it with a day one patch" mantra?
What's even more annoying here is the size of these game updates. Day one patch just around 1GB? Well, consider yourself lucky! Most launch patches hover around the 2-3GB mark and more, which makes me believe that it could have very well spent more time in the kitchen.
Sadly, I see this trend continuing since publishers have schedules and target goals to hit. I'm really hoping this gets remedied at some point before it gets out of hand -- if it's not already.
Servers conking out for day one or the first week is another annoying and recurring issue. How on earth are publishers/developers still fucking this up? Street Fighter V's is one of the worst offenders so far, which is sad to see since the core game itself is more than sound.
I think many gamers are learning to avoid pre-ordering or purchasing games at release because of just how many titles do launch with issues. Online games usually have server struggles, making day one play next to impossible, and single-player experiences are no stranger to game-breaking glitches, of which early adopters are the guinea pigs.
Make no mistake, I do love the fact that minor tweaks can be made post-launch, but I don't think developers should be using this as an excuse to push out buggy or incomplete content for day one $60 purchases.