id: We Want Players to Wonder How Doom Can Be so Visually Stunning at 1080p/60fps
In Part 3 of their 22 Reasons to Love Doom, Bethesda spoke with Lead Project Programmer Billy Khan about the new idTech6 engine for the game. According to him, id Software wants you to wonder how they can create such stunning visuals at 1080p/60fps on all platforms:
We want players to wonder how DOOM and idTech 6 games can be so visually stunning at 60 frames-per-second at 1080p on all platforms, when other titles cannot even achieve a similar look at 30 frames-per-second. Our goal is to be the best-looking game at 1080p at 60fps.
Khan adds that idTech 6’s physically based renderer and dynamic lighting system “allows our artists to make our characters and environments more realistic and stunning than ever before.”
Other reasons to love Doom include the multiplayer modes. “We’re bringing an old-school style of multiplayer to the current generation of players and consoles,” Lead Multiplayer Programmer Evan Eubanks said. “Hopefully the introduction of our demon player-mechanic, new modes, weapons, player/weapon customization, and more will appeal to our old fans and new.”
Executive Producer Marty Stratton, who is leading production for Doom from id Software, Certain Affinity (multiplayer), and Escalation Studios (SnapMap), said that the easiest way to die in Doom is to stop moving:
We say this all of the time, but you simply can’t stop moving when playing DOOM. If you stop, you die. So the combination of the speed, guns, quantity of enemies and then the Glory Kill execution moves creates a very aggressive feel and flow to combat that I’m very addicted to and think feels different than a lot of other first-person games people are playing today.
For those of you in Germany, Bethesda’s Pete Hines said, “Today we announced that DOOM will be 100% Uncut in Germany. No changes. Pretty amazing given how long previous DOOM games were banned there.”
Doom launches on May 13 for PlayStation 4, Xbox One, and PC.