Dark Souls 3 Difficulty Is a Question of Reasonable Balance, Says Hidetaka Miyazaki

March 2, 2016 Written by Michael Briers

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Dark Souls 3 Game Director Hidetaka Miyazaki has touched base on the challenging gameplay mechanics underpinning From Software’s RPG sequel.

Across its short and decorated history, From medieval series has become synonymous with old-school game design and all the difficulty spikes therein. But during an interview with VG247, Miyazaki conceded that there are times during development that he has to reflect on whether a portion of the game is “difficult” or “unreasonable.”

“Well, there were of course several moments where I had to stop things and take a step back and consider the difficulty. But it’s not necessarily that I say ‘oh, this is too difficult,’ but instead the term I usually use is ‘unreasonable.’ So, that’s the term I tend to use when I have these conversations with the development team.

“When you think about it, the difficulty in the Dark Souls franchise so far has been something that players have eventually been able to overcome. So when I show concern to the development team members, that’s why the term I use is unreasonable – basically, we don’t want to go too far. It’s about striking a balance.”

Dark Souls 3 launches for PS4, Xbox One and PC on April 12. Two “epic” DLC packs have been included in the sequel’s Season Pass, with further details set to be revealed over the coming months. 

[Source: VG247]