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LawBreakers Drops Free-to-Play Model, Developer Entertains Idea of Console Version

March 18, 2016 Written by Michael Briers

Lawbreakers

Boss Key Productions’ inaugural title LawBreakers won’t be built around a free-to-play model after all, the developer confirmed during GDC 2016.  

Headed up by former Gears of War stalwart Cliff Bleszinski, Boss Key’s gravity-bending shooter will now release digitally as a premium game, and though it’s currently on course to hit Steam exclusively, the developer did entertain the notion of one day porting LawBreakers to consoles. 

Addressing many of the chief questions and queries via its website, it was here that Boss Key noted that it is “initially developing LawBreakers for PC, then… who knows what the future holds?”

In terms of monetization, the studio went on to confirm that “North America will likely offer [microtransactions] at some point – just not anything game-affecting,” but the decision to adopt a premium model come about “after careful consideration of how the game has been progressing.”

“We realized free-to-play wasn’t the right fit for what we’re building. Lawbreakers is a competitive game at heart and that means balance is a big priority. Using a digital premium model helps ensure an even playing field by giving fans access to every available role without barriers.”

In closing, Boss Key noted that while a price point is yet to be decided, LawBreakers won’t release bearing the $60 price tag of “traditional boxed products.”

[Source: Boss Key Productions]