Blizzard Aiming for “As Much Parity As Possible” Across Overwatch Console and PC Versions
Overwatch developer, Blizzard Entertainment, has said that it aims to ensure “as much parity as possible” across the game’s console and PC versions. In an interview with GamesRadar, Game Director Aaron Keller explained that any disparities are down to platform differences.
With big updates we want them to be as close to same-day ship on all of them, across our three platforms. As far as smaller updates go, or bug fixes, that could change a little bit. Some of it’s just due to the nature of the platforms, they have different code bases.
In the same interview, Keller also revealed that Blizzard sought assistance from Call of Duty studio, Treyarch, with the game’s shooting. According to him, Blizzard collaborates with a number of Activision studios on various projects.
We actually worked with some of the Treyarch guys to make sure our aim assist [on controllers] felt really good, they were really helpful.
The funny thing is, we collaborate with a lot of different Activision studios. We collaborate with the Destiny team, when they were building Destiny they wanted to talk to some of the people at World of Warcraft to see how they made some of their content. And we’ve gone to Treyarch a number of times and talked to them, whether it’s about some of their guts of the engine features, or whether it’s about tuning changes. And they’ve come out and looked at some of our stuff, too.
Overwatch releases on May 24 for the PlayStation 4, Xbox One and PC.